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STEAM products for schools and labs

Authentic kits and components, quoted for your school. Add items to your quote list and we'll reply with pricing and delivery.

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325 products

  • KGGrades 1–3

    Ozobot Evo Entry Kit

    The Ozobot Evo Entry Kit is a starting point for coding and robotics with Evo, a palm-sized robot designed for K-5 learners. It supports two ways to code: screen-free, by drawing Color Codes on paper with markers that the robot reads with its optical sensors, and screen-based, using Ozobot Blockly's drag-and-drop programming. Evo has optical sensors for reading lines and codes, proximity sensors for detecting obstacles, programmable RGB LEDs, a speaker and Bluetooth connectivity. Students use it to practise sequencing, loops, conditionals and debugging, and it works with Chromebooks, Windows and Mac computers and iOS or Android tablets. The kit contains one Evo robot, a charging cable, five dual-tip Color Code markers, Get Started activities and a protective zip case. Teachers can draw on hundreds of free standards-aligned lessons in Ozobot Classroom that connect coding to math, science and other subjects. The kit suits individual learners and teachers getting started, and multi-robot classroom kits are also available.

  • Grades 1–3Grades 4–5Grades 6–8

    VinciBot Coding Robot

    VinciBot is a coding robot from MatataStudio for primary and lower secondary students. Learners start with visual block coding in MatataCode and can move on to Python as their skills develop, using Windows, macOS, iOS or Android devices. The robot has eight built-in sensors, including distance, color, light, sound, infrared and line-following sensing, along with a 128-LED matrix face, programmable RGB lights, a speaker with 21 instrument sounds and precise dual motors. A marker holder lets students program the robot to draw shapes, and it is compatible with LEGO bricks and Technic motors for building projects. The set includes the VinciBot robot, an IR remote control, a washable marker, a USB-C cable, a user guide, an 18-activity challenge booklet and a double-sided map with blank and line-following sides. The rechargeable 1500 mAh battery gives four or more hours of use. Creator, Inventor and AI Vision kits extend VinciBot into engineering, electronics and artificial intelligence projects.

  • Grades 1–3Grades 4–5Grades 6–8

    VinciBot Classroom Set – 6 robots + charging stations

    The VinciBot Classroom Set equips a class with six VinciBot robots so students can work in pairs or small groups to plan, program, test and improve their ideas. It is built for coding stations, team challenges and collaborative projects, with charging stations to keep the robots ready between lessons. Each VinciBot supports visual block programming and Python, so the same robots serve beginners and more advanced learners. The robots include eight built-in sensors such as distance, color, light, sound, infrared and line-following, a 128-LED matrix, 21 instrument sounds and a marker holder for programmed drawing, and they work with LEGO bricks and third-party modules. The set comes with markers, cables and accessories as well as structured teaching materials that guide students from step-by-step activities to more open-ended STEAM projects. Each robot's 1500 mAh battery charges in about two hours and runs for four hours or more.

  • Grades 1–3Grades 4–5Grades 6–8

    VinciBot Inventor Kit add-on

    The Inventor Kit is an electronics and engineering add-on that expands what students can create with VinciBot. By connecting programmable modules to the robot, learners design interactive projects that sense their surroundings, respond with light and movement, and can be controlled by hand. The kit includes five programmable modules: a 360-degree digital servo, a temperature and humidity sensor, an LED strip, a rotary angle sensor and a joystick. A Module Link Unit allows compatible third-party sensors and DC motors to be connected, and 128 building bricks are provided for constructing the physical parts of each project. Seven guided projects with step-by-step instructions help students get started before moving on to their own inventions, building skills in electronics, coding, engineering and design thinking. The kit is an expansion only and requires a VinciBot robot, which is sold separately.

  • Grades 1–3Grades 4–5Grades 6–8

    VinciBot AI Vision Kit add-on

    The AI Vision Kit adds computer vision and artificial intelligence to the VinciBot coding robot. Students attach the camera module and use graphical programming to explore how machines recognise, track and respond to what they see. The module offers five preset AI functions: face detection, color recognition, color line following, AprilTag detection and recognition of handwritten digits from 0 to 9. A one-click data collection and training feature lets learners build their own recognition models, giving a practical introduction to how AI models are trained. A 1.5-inch full-colour LCD screen and flippable camera show live feedback during projects. The kit includes the AI Vision module with camera, six activity cards for guided experiments and a USB-C cable. It is an add-on that works only with VinciBot, which is sold separately, and suits classroom units on AI literacy and STEAM projects.

  • Grades 1–3Grades 4–5Grades 6–8

    VinciBot Creator Kit add-on

    The Creator Kit turns VinciBot into a platform for hands-on engineering. Students combine building blocks with VinciBot's programmable movement to create motorised structures and explore how mechanical systems work. The kit provides more than 400 building blocks, an external 9V motor and a 9V power adapter, together with a building manual and user guide. Over 20 guided builds introduce mechanisms such as crankshafts, linkages and cams, and students can adapt each model or design their own once they understand the principles. By writing code to control the motor and robot, learners connect programming with mechanical design, engineering and creative problem-solving. The Creator Kit is an expansion accessory and requires a VinciBot robot, which is sold separately, making it a natural next step for classes already using VinciBot.

  • Grades 1–3Grades 4–5Grades 6–8

    3-in-1 Smart Sports Kit for VinciBot

    The 3-in-1 Smart Sports Kit is an add-on pack for the MatataStudio VinciBot robot that uses sport to teach programming, logical thinking and teamwork. It is built around three topics, football, track and field, and basketball, each with its own map, props and set of challenges. A challenge booklet guides students through robot control and programming, creative construction, Tiny ML (embedded machine learning) and the Internet of Things. Learners might code VinciBot to dribble and score past a goalie, race around a track and clear a hurdle, or shoot baskets with motor-driven builds, connecting the robot to the digital world along the way. The kit includes a football field map, two packs of football building bricks (76 pcs), three acrylic goalie figures, a football goal, a football, a basketball court map, three packs of basketball building bricks (284 pcs), a battery case, three basketball goals, six basketballs, a track and field map, an acrylic hurdle, three motors, two adaptors, a challenge booklet and a user guide. It is recommended for ages 8 and up and requires a VinciBot, sold separately.

  • Grades 6–8Grades 9–12

    Nous AI Set – Modular AI Robot

    The Nous AI Set from MatataStudio is a modular robot for teaching artificial intelligence, machine learning and robotics through practical projects. Students collect data, train image or voice models, deploy them to the Nous Hub and then watch the robot recognise its surroundings and react with movement, sound and on-screen feedback. Supported AI activities include image classification and object recognition, voice recognition and speech commands, visual tracking, autonomous driving, AprilTag navigation and traffic-sign detection. Trained models run on the hub without an internet connection. Students program in Blockly and can progress to Python, developing computational thinking, data reasoning and engineering skills. The set includes the Nous Hub, a camera, two servos, mechanical building parts with a metal structure, a self-driving map, plant and animal cards, traffic signs, AprilTags, card holders, a USB-C cable and a user guide. MatataStudio pairs it with 24 lessons and project materials, giving schools a complete path from data collection to real-world application.

  • Grades 6–8Grades 9–12

    Nous AI Premium Bundle – 6 pcs

    The Nous AI Premium Bundle brings together six MatataStudio Nous AI Sets so a whole class can work on artificial intelligence projects at the same time. With one set per student or per small group, it suits AI and robotics lessons, clubs and competition teams in upper primary, middle and secondary school. Nous is a modular AI educational robot. It supports machine learning, neural networks, machine vision, speech recognition, MatataChat, AIGC and autonomous driving, and lets students collect data, train AI models and deploy them to the robot. Programming starts in graphical blocks and progresses to Python, and the metal structure is compatible with building-block parts and an expandable electronic module system. Each of the six sets contains a Nous Hub, two servos, a camera, mechanical parts, a self-driving map, six picture cards, six traffic signs, six AprilTags, six card holders, a USB-C cable and a user guide. The robot is recommended for ages 12 and up.

  • Grades 1–3Grades 4–5Grades 6–8

    mBot2

    mBot2 is Makeblock's buildable coding robot for STEM education, built around the CyberPi programmable mainboard. Students assemble it in about 30 minutes, then program it in mBlock, starting with block-based coding and moving to Python on the same platform. It can also be controlled with the Makeblock app or a Bluetooth controller. The kit includes CyberPi, the mBot2 Shield, an ultrasonic sensor, a quad RGB sensor, encoder motors, an aluminium chassis, wheels, a USB cable, a screwdriver and a line-following map. CyberPi adds a light sensor, microphone, gyroscope and accelerometer, and its Wi-Fi connection supports IoT projects and machine learning tasks such as image and pose recognition in mBlock. The sturdy aluminium build suits long-term classroom use, and the robot can be taken apart and rebuilt for DIY projects. Makeblock provides standards-aligned lessons, online cases and teaching plans, and mBot2 is widely used for after-school programs, STEM clubs and robotics competitions.

  • Grades 1–3Grades 4–5Grades 6–8

    mBot2 Smart World 3-in-1 Add-on Pack

    The Smart World 3-in-1 Add-on Pack extends mBot2 with three new forms: a Robotic Arm, a Robotic Carrier and a Surveying Robot. It is built around Makeblock's Smart World concept, which brings real-life applications such as smart cities, smart farming and logistics into the classroom and links them to the UN Sustainable Development Goals. Students program the Surveying Robot to identify coloured objects, the Robotic Arm to grip and move them, and the Robotic Carrier to follow lines and deliver items. Using mBot2's wireless communication, several robots can work together, for example to complete a survey-harvest-transport sequence, building collaboration and problem-solving skills. Coding moves from block-based to Python in mBlock. The pack includes aluminium beams, plates, brackets, slide beams and stiffeners, two servo motors, red and green test balls, a screw and bolt pack, and a building guide. It does not include mBot2, which is required, or the scenery props shown in example setups.

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