Skip to main content

STEAM products for schools and labs

Authentic kits and components, quoted for your school. Add items to your quote list and we'll reply with pricing and delivery.

325 products

Filters

Clear all
Brand
Grade level

325 products

  • KGGrades 1–3

    Matata Map for Coding Set Series

    Matata Map is a build-your-own coding map for the MatataStudio Coding Set series. It is made of magnetic grid squares, each 10x10 cm to match exactly one step of the MatataBot, so children can lay out flat maps in any shape or even stack them into 3D scenes. Each grid square opens so that a theme card can be slipped inside. The package contains 16 magnetic grids and 6 sets of double-sided themed cards covering numbers, letters, animals, world landmarks, fruits and a Dragon Slayer story. Children can also place small everyday objects such as leaves or coins in the grids to create their own themes. Because teachers can change the cards for each lesson, the map links coding practice to maths, language, geography and science. It gives learners a flexible playground for planning routes, telling stories and solving challenges with the MatataBot.

  • KGGrades 1–3

    Game Box for Coding Set Series

    The MatataStudio Game Box is an add-on for the Coding Set and Coding Set Pro that brings coding into the format of board games. Instead of following a single path, children use their MatataBot robot as a game piece, writing tangible code to reach goals, block opponents or complete missions. The box contains five games: Treasure Hunt on Grassland, Rescue Sheep, Matata Football Competition, Push Box Competition and Matata Aeroplane Chess. Played in pairs or small teams, they develop collaboration, healthy competition, logical thinking and critical thinking as players plan moves and react to each other's strategies. Inside are two double-sided game maps with four themes, 28 paper cards, 6 papercraft pieces, 7 building blocks, a dice, a cloth bag and a user guide. The Game Box is recommended for ages 5 and up and requires a Coding Set or Coding Set Pro, sold separately.

  • KGGrades 1–3

    MatataFriends

    MatataFriends is an accessory pack for the MatataStudio Coding Set that gives the MatataBot robot new personalities. It contains three soft silicone skins that slip over the robot: a sky blue unicorn, a pinky bunny and an orange cat. The skins make it easy to cast MatataBot as a character in stories and role-play, so children can code a bunny to hop to a carrot or a cat to find its way home. In group work, different skins also help children tell their robots apart. A tailhook compatible with LEGO® bricks lets MatataBot pull carts or attach simple builds, adding a hands-on engineering element to coding activities. MatataFriends is recommended for children aged 3 to 9 and requires a MatataBot from the Coding Set series, sold separately.

  • KGGrades 1–3

    mTiny Smart Panda Robot

    mTiny from Makeblock is a screen-free coding robot for young learners, styled as a friendly panda with three dress-up options, more than ten preset emotions and over 300 sound effects. Children interact with it using a Tap Pen controller, so they can direct the robot without reading or using a device. Kids lay out physical coding cards to build sequences and use themed map blocks to complete scenario-based tasks. Activities combine coding with math, music, language, direction and spatial awareness, and social-emotional skills. The kit includes the robot, the tap pen, themed maps, coding cards, game cards and storybooks, and the robot is compatible with LEGO bricks. mTiny runs on rechargeable batteries and uses an OID sensor and a six-axis motion sensor to respond to the maps. For schools, Makeblock offers free downloadable lessons and teacher training, making the robot suitable for learning centres in kindergarten and lower primary classrooms.

  • KGGrades 1–3

    Botley 2.0 the Coding Robot

    Botley 2.0 is the updated version of Learning Resources' Botley coding robot, created to teach early coding through completely screen-free play. Children enter commands on a handheld remote programmer, send them to the robot and watch Botley carry them out, learning sequencing, logic and problem-solving along the way. The robot can move in six directions, follow color-based coding, put on a light show and run sequences of up to 150 steps. It offers 16 interactions, including turning into a train, police car or ghost, and a Botley Says memory game. A built-in light sensor makes Botley light up when it gets dark. The set includes Botley, the remote programmer, detachable robot arms, 40 coding cards and a starter guide within a 46-piece activity set. It runs on five AAA batteries (three for the robot, two for the remote), which are not included. Botley 2.0 works well at classroom learning centres for early primary students.

  • KGGrades 1–3

    Botley 2.0 the Coding Robot Activity Set

    The Botley 2.0 Coding Robot Activity Set combines the Botley 2.0 robot with a large selection of accessories for designing coding challenges. Children program Botley with a remote programmer, lay out coding cards to plan their steps and then test their route on the boards, keeping all learning hands-on and screen-free. The 78-piece set includes the robot, the remote programmer, 40 coding cards, six double-sided boards and stackable obstacle pieces for building mazes and courses. Botley 2.0 supports sequences of up to 150 steps, 45-degree turns, color coding, light shows and object-sensing reactions, so children can tackle longer and more complex paths as their skills grow. The robot also includes 16 interactions, such as turning into a train, police car or ghost, and a built-in sensor that lights it up in the dark. The set builds sequencing, logic, debugging and spatial reasoning, and is suited to classroom centres and small-group play. It requires five AAA batteries, not included.

  • KGGrades 1–3

    Code & Go Robot Mouse Activity Set

    The Code & Go Robot Mouse Activity Set introduces programming through maze building and a friendly robot mouse called Colby. Children design a maze, plan the route with coding cards, then enter the steps using the buttons on Colby's back and watch the mouse race to the cheese. The 83-piece set includes Colby, 16 maze grids that build a 20 x 20 inch board, 22 maze walls, three tunnels, 30 double-sided coding cards, 10 double-sided activity cards, a cheese wedge and an activity guide. Colby lights up, makes sounds and has two speeds, and it requires three AAA batteries, which are not included. Because the maze layout can be changed every time, the set supports open-ended challenges that build sequencing, logic, problem-solving and spatial reasoning. It is entirely screen-free, making it a practical choice for unplugged STEM centres in kindergarten and early primary classrooms.

  • KGGrades 1–3

    Coding Critters Rumble & Bumble

    Coding Critters Rumble & Bumble introduces preschoolers to coding through a dinosaur-themed story and playset. Rumble is the programmable dinosaur: children enter directional steps such as forward, backward and left or right turns, then watch him carry out the sequence. Bumble is a non-motorised rolling companion that connects to Rumble magnetically. The included storybook guides children through coding challenges in which they work out the steps Rumble needs to complete each task, building sequencing, logic and problem-solving skills. The 23-piece set includes both dinosaurs, the coding storybook and playset accessories for creating scenes and tracks. The activities are fully screen-free and work best on hard, smooth surfaces. Rumble requires batteries, which are not included, while Bumble needs none. The set can be used for story-based coding at learning centres or for small-group play in early years classrooms.

  • KGGrades 1–3

    Coding Critters Scamper & Sneaker

    Coding Critters Scamper & Sneaker brings early coding into pretend play with a robotic cat and her kitten friend. Children use simple buttons to program Scamper with a sequence of directions, then watch her move through the playset to complete the challenge. Scamper has two modes: a Coding Mode for building and running sequences, and a Play Mode with preset responses and sounds. Directional coding cards help children plan steps before entering them, and the colourful storybook sets out guided coding challenges that build sequencing, logic and problem-solving. The 22-piece set includes Scamper, the Sneaker kitten figure, playset pieces such as ramps and obstacles, and the coding storybook. It can be combined with other Coding Critters sets for more play. Batteries are required but not included, and the set contains small parts, so it is not suitable for children under three.

  • KGGrades 1–3

    Coding Critters Ranger & Zip

    Coding Critters Ranger & Zip is a story-led coding playset featuring two puppies. Ranger is the programmable robot dog, and Zip is a smaller companion with a magnetic nose that attaches to Ranger. Children plan routes with directional paw-print cards and program Ranger with sequences of up to 30 steps. In addition to Programming Mode, Ranger has a Play Mode with dancing to four songs, sleeping, patrolling and eating, each with sound effects. The included storybook presents coding missions that encourage children to think through each step, building sequencing, logic and problem-solving skills, and the activities work well for several children playing together. The 22-piece set includes Ranger and Zip, a doghouse, slide, seesaw, ball, bone, fire hydrant and tree, along with the storybook and paw-print coding cards. Ranger requires three AAA batteries, which are not included. The set is fully screen-free and suits early years learning centres.

  • KGGrades 1–3

    Coding Critters Bopper, Hip & Hop

    Coding Critters Bopper, Hip & Hop introduces early coding through a story about a hard-working bunny and two lively bunny friends. Children program Bopper to complete tasks in the playset, such as collecting carrots, pulling a cart and using a log swing, and follow along with a screen-free storybook full of coding challenges. The set also has an interactive Play Mode: pressing Bopper's nose lets children feed, pet and care for the bunny and set it dancing and singing. Children can also create their own coding challenges by rearranging the playset, which encourages sequencing, logic and problem-solving. The 22-piece pet playset includes the bunnies, accessories such as a carrot, cart and log swing, and the coding storybook. Batteries are required but not included. The set is fully screen-free and works well for pretend play and coding stations in kindergarten classrooms.

  • KGGrades 1–3

    UARO Coding Robot – Levels 1–4

    UARO from Roborobo is a coding robot created for young children as their first experience of building and programming a robot. Children assemble their own robot models using UARO's frames and child-friendly tools, then program them without a PC or smart device. Coding is done with a dedicated coding board and coding blocks: arranging the blocks in the right order creates the robot's movement program, helping children develop computational thinking in a concrete, hands-on way. UARO also supports app-based coding when an optional communication module is fitted, letting children code by placing characters in the app. The accompanying activity workbooks are written around early childhood curriculum areas, and Roborobo highlights benefits for concentration, reasoning, creativity and fine-motor skills, as children turn screws and bolts while building. The progressive levels allow schools to introduce the robot step by step in kindergarten and early primary classes.

Need a full classroom or lab?

We build bundles for 24–30 students with storage and charging, and can install and train your teachers.

Talk to us