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STEAM products for schools and labs

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325 products

  • KGGrades 1–3

    TaleMap Add-on for Tale-Bot Pro

    TaleMap is a definable OID interactive map for the MatataStudio Tale-Bot Pro. It is laid out as a 6x6 grid of 36 numbered smart tiles, each a clear pocket that holds a picture card, so teachers and children can build an unlimited number of their own maps and story scenarios instead of relying on pre-printed ones. Creating a map takes four steps: choose a topic and prepare the cards, slot them into the grid, use the MatataCode app to assign movements or recorded voice prompts to each tile, then download the content to Tale-Bot Pro and play. When the robot reaches a tile it performs the assigned action or speaks the prompt, such as naming a fruit or a planet. The TaleMap Library in MatataCode offers ready-made PDF card sets and voice files to start with. Teachers can also insert the clip cards they already use in kindergarten, or turn favourite picture books into moving stories, making TaleMap a flexible tool for literacy, numeracy and science in the early years.

  • KGGrades 1–3

    Exploration Maps – Science

    Exploration Maps – Science is a MatataStudio map pack that turns screen-free coding lessons into science explorations. It works with the Tale-Bot series and the Coding Set series, so children program their robot to travel across illustrated scenes while learning about the natural and technological world. The pack contains three double-sided maps covering six themes: plants and their fruits, the life cycle of the butterfly, the history of robot development, computer systems in daily life, the solar system and animal classification. Each theme gives children a meaningful goal for their code, such as guiding the robot through the stages of a life cycle or visiting the planets in order. A user guide and callout stickers are included to help teachers set up challenges and mark targets on the maps. The pack is recommended for ages 5 and up and connects coding practice with early science vocabulary and concepts.

  • KGGrades 1–3

    Exploration Maps – Mathematics

    Exploration Maps – Mathematics is a MatataStudio map pack that links screen-free coding with early number and geometry skills. It is designed for the Tale-Bot series and the Coding Set series, letting children plan and program robot routes that solve maths problems on illustrated maps. The pack includes three double-sided maps with six themes: Shape Matching, Candy Game, Grandma's Little Helper, Coins Collecting, Vegetables Collecting and Shopping Design. Children practise counting, comparing quantities, recognising shapes and handling simple money tasks while sequencing their robot's moves. Three papercraft pieces are supplied for use with the Candy Game map, together with a user guide for teachers. Recommended for ages 5 and up, the pack makes maths practice active and collaborative, as groups discuss the best route before testing their code.

  • KGGrades 1–3

    Exploration Maps – Social Studies & Literacy

    Exploration Maps – Social Studies & Literacy is a MatataStudio map pack that uses screen-free coding to build social awareness and early language skills. It works with the Tale-Bot series and the Coding Set series, giving children story-rich scenes to navigate with their robot. The three double-sided maps cover six themes: Emotion Hunt, Morning Routine, My Town, Matata Travels around the World, Phonics Practice and Funny Story Competition. Children explore feelings, daily habits, their community and world cultures, and practise letter sounds and storytelling while planning and debugging robot routes. The pack also contains three flag cards for the world-travel theme, callout stickers and a user guide. Recommended for ages 5 and up, it suits kindergarten and lower primary classrooms that want to combine coding with speaking, listening and social studies outcomes.

  • KGGrades 1–3

    Multi-Subject Learning Maps

    Multi-Subject Learning Maps is the combined MatataStudio Exploration Maps set, bringing the Science, Mathematics and Social Studies & Literacy packs together. Designed for the Tale-Bot series and the Coding Set series, it gives children illustrated scenes to navigate with their robot, so screen-free coding becomes part of lessons across the curriculum. Each pack holds three double-sided maps with six themes, giving nine maps and 18 themes in total. Science covers plants and their fruits, the butterfly life cycle, robot history, computer systems, the solar system and animal classification. Mathematics covers shape matching, a candy game, Grandma's Little Helper, coin and vegetable collecting and shopping design. Social Studies & Literacy covers emotions, morning routines, my town, world travel, phonics and storytelling. Every pack includes a user guide. The Science and Social Studies & Literacy packs add callout stickers, the Mathematics pack adds three papercrafts and the Social Studies & Literacy pack adds three flag cards. The set is recommended for ages 5 and up.

  • KGGrades 1–3

    Coding Set – Screenless Coding Robot

    The MatataStudio Coding Set is the entry-level version of the brand's hands-on coding system. Children arrange physical coding blocks on the Control Board, the Command Tower reads the sequence, and the small MatataBot robot drives across the map to carry out the program. The blocks use simple directional symbols, so no screen and no reading ability are needed. The set includes the MatataBot, Command Tower, Control Board, a double-sided game map, 37 coding blocks, obstacles and flags, three challenge booklets and warm-up cards, plus a USB cable for charging the robot and tower. Lessons progress step by step: set a start and goal, plan the route, press the big play button, then check and debug the result. The Coding Set is compatible with LEGO® bricks and can be expanded with the Artist, Musician, Animation and Sensor add-ons. Its story-based challenges link coding to literacy, maths, science and engineering, making it a practical first robot for kindergarten and early primary classrooms.

  • KGGrades 1–3

    Coding Set Pro – Screenless Coding Robot

    The Coding Set Pro is a hands-on coding kit in which children build programs from physical, icon-based blocks rather than on a screen. Blocks are placed on the Control Board, the Command Tower reads the sequence and sends it to MatataBot, and the robot carries it out on the map so students can test and debug their ideas straight away. The set covers sequencing, loops, functions and pattern recognition, and extends coding into geometry, drawing with programmed angles, music composition and storytelling. It includes MatataBot, the Command Tower, Control Board, a double-sided map, movement, loop, function and number blocks, angle and music blocks, obstacles and flags, three challenge booklets and warm-up cards for art and music. MatataBot and the tower are rechargeable via USB-C and run for about four to six hours. Optional add-ons such as the Musician, Artist, Sensor and Animation packs can expand the kit as students progress.

  • KGGrades 1–3

    Coding Pro Complete Classroom Kit – 6 Kits

    The Coding Pro Complete Classroom Kit brings together six MatataStudio Coding Set Pro kits, giving a class six fully equipped coding stations so that individual learners or small groups can work at the same time. It is aimed at kindergarten and early primary classrooms that want to run coding as a regular, whole-class activity. Each Coding Set Pro includes a MatataBot robot, Command Tower, Control Board, double-sided map, 99 coding blocks, obstacles, flags, washable markers, three challenge booklets, drawing and music warm-up cards and a USB-C cable. Because the Pro set already covers the Artist and Musician functions, students can move from basic movement to drawing shapes and composing melodies. Guided challenges and collaborative projects introduce sequencing, loops, functions and debugging without screens or reading, while supporting problem-solving, teamwork and creativity. Teachers get a consistent set of materials across every station, which makes it simple to plan and manage lessons.

  • KGGrades 1–3

    Coding Set Pro Sensor Add-On

    The Sensor Add-On extends the MatataStudio Coding Set and Coding Set Pro with a sensor-equipped MatataBot Controller. Children can now write programs in which the robot detects and responds to its surroundings, moving coding beyond fixed routes into cause-and-effect and conditional thinking. The controller can sense sound, colour, light, infrared, motion (gyro) and touch, and it can send and receive messages. Its onboard LED lights can also be programmed, so children can customise how the robot signals what it is doing. The package contains one MatataBot Controller, 34 coding blocks and a warm-up booklet. It is recommended by MatataStudio for children aged 3–9 and is a natural next step once learners are confident with the core movement blocks.

  • KGGrades 1–3

    Coding Set Pro Musician Add-On

    The Musician Add-On brings music into MatataStudio's screen-free coding system. Using dedicated music blocks, children program the MatataBot to play notes and rhythms, learning about pitch and beat while practising the same sequencing skills they use for movement. The package contains 32 music coding blocks covering Do to Si across two octaves, plus 10 melody blocks with ready-made tunes. Children can combine the blocks freely to recreate familiar songs or invent their own compositions, and illustrated music cards give them starting points. The add-on works with the Coding Set series and is recommended for ages 4–9. It is an easy way to connect coding with music lessons and to give learners a creative, auditory way to check whether their program is correct.

  • KGGrades 1–3

    Coding Set Pro Artist Add-On

    The Artist Add-On turns the MatataBot into a drawing robot. A washable marker fits into the robot, and children program it with angle blocks so that it traces lines, polygons and more complex pictures on paper as it moves. The package contains 20 angle-function coding blocks, with values such as 30°, 36°, 45°, 60°, 72°, 108°, 120°, 135°, 144° and 150°, and three washable markers. Activity cards show shapes such as triangles, houses and windmills together with the code needed to draw them. Because each shape depends on choosing the right angle and number of repeats, the add-on links coding directly to early geometry, measurement and loops. It works with the Coding Set series and is recommended for ages 4–9.

  • KGGrades 1–3

    Coding Set Pro Animation Add-On

    The Animation Add-On gives children finer control over how the MatataBot moves. New blocks set the speed of each wheel independently, so the robot can turn in place, make U-turns or travel in circles, and a yellow wait-until block controls how long each movement lasts. With a marker attached, these blocks let the robot draw circles, curved lines and more complex shapes, and children discover that a turn is caused by the speed difference between the two wheels. Further blocks make the MatataBot's LED eyes blink in seven different colours, adding light to their animated sequences. The package contains 34 coding blocks and a warm-up booklet. It extends the Coding Set series and is suited to children aged 4–9 who are ready to explore speed, time and geometry through hands-on coding.

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