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STEAM products for schools and labs

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325 products

  • Grades 6–8Grades 9–12

    VEX AIR Coding Drone

    The VEX AIR Drone is an educational drone that lets students and teachers explore robotics, technology and aeronautics in a safe, controlled setting. It is designed for indoor use only, with altitude limited to 2.5 m (8 ft), and it has permanent 360-degree propeller ducts for safety. The drone carries forward- and downward-facing cameras for first-person flight, landing, color and AprilTag detection, along with optical position stabilization, a gyroscope and accelerometer, rangefinders and forward obstacle detection. Three interchangeable mission modules attach underneath for passive, motorized and magnetic object pickup and drop-off. The controller has dual joysticks, configurable buttons and a 5-inch color screen that streams live camera video and telemetry. Both the drone and controller can be programmed with VEXcode Blocks, Switch and Python, or through the Microsoft Visual Studio Code extension, and students can practice in a flight simulator built into VEXcode AIR. The kit includes the drone, controller, three modules, high- and low-capacity batteries, a communication headset, spare propellers, cables and chargers, and is supported by STEM Labs curriculum.

  • KGGrades 1–3

    KUBO Coding Starter Set

    The KUBO Coding Starter Set is the foundation of the KUBO system and introduces children aged about 4 to 10 to coding and computational thinking without screens. Students snap puzzle-like TagTiles® together to form a program, place KUBO on the sequence, and watch the robot follow the route across the activity map, with lights and sounds giving feedback. The set includes one KUBO robot, a 48 x 48 cm activity map, a micro-USB charging cable and 46 TagTiles: 14 Go Forward, 6 Go Left, 6 Go Right, 4 blue and 4 red Function (record and play) tiles, 2 Loop tiles and Parameter tiles numbered 1 to 10. Through these, learners progress from simple routes to functions, subroutines and loops. No coding experience is needed to teach with KUBO. The set comes with access to the KUBO Portal, which offers free standards-aligned curriculum, lesson plans and teacher guides aligned with ISTE, CSTA, NGSS, Common Core and TEKS, and it can be expanded with add-on TagTile sets such as Coding+.

  • KGGrades 1–3

    KUBO Coding+ Set

    The KUBO Coding+ Set is an expansion for classrooms that have mastered the KUBO Coding Starter Set. It adds 36 new TagTiles® that introduce the dimensions of time, distance, speed and direction, so students can decide how far, how fast and for how long KUBO moves. The tiles include Wait tiles for 2, 5 and 10 seconds; Slow, Medium and High Speed tiles; Go Forward tiles for 2x, 3x and 4x distances; 90-degree turns to the left and right and 180-degree turns; Go Back and U-turn tiles; and additional Function tiles designed for teamwork and group challenges. Working with these tiles, students build longer and more precise algorithms and become more confident using functions, subroutines and loops. The set requires a KUBO Coding Starter Set, which provides the robot and map. It comes with access to the KUBO Portal, where teachers find free lesson plans and guides aligned with ISTE, CSTA, NGSS, Common Core and TEKS, and no prior coding experience is needed.

  • KGGrades 1–3

    KUBO Coding++ Set

    The KUBO Coding++ Set is an add-on for students who have mastered the basics with KUBO and are ready for more advanced computer science ideas. Using the same puzzle-like TagTiles, learners build programs that respond to events, store and change values in variables, and make decisions with if/else conditions, all without a screen. The set contains 44 TagTiles, including variable tiles and operators (equal to, add to, subtract from), greater-than and less-than comparisons, start/end if tiles, true/false tiles, event tiles, 15-degree turn tiles, speed tiles, random and modulator tiles. Students lay the tiles out in sequence, the KUBO robot reads them, and the class immediately sees whether the logic works. The Coding++ Set requires the KUBO Coding Starter Set, which provides the robot and map. Teachers get free access to the KUBO Portal with standards-aligned curriculum materials and onboarding, making it straightforward to extend an existing KUBO program into upper primary grades.

  • KGGrades 1–3

    KUBO Coding Math Set

    The KUBO Coding Math Set lets teachers cover mathematics and coding in the same lesson. It adds a dedicated group of TagTiles to the KUBO system so that the robot's routes and challenges become math problems, while the robot and the classroom routine stay the same. The pack contains 50 Math TagTiles (33 numbers, 11 operators, 5 game tiles and a game activator tile), three themed challenge maps and more than 200 task cards. Activities address counting, cardinality, operations and algebraic thinking, so pupils practise number skills while planning and testing their programs. The set is fully screen-free and is designed to be paired with the KUBO Coding Starter Set, which supplies the robot and base map. Schools also receive free access to the KUBO Portal, which provides standards-aligned curriculum resources, onboarding and teacher training, and no previous coding experience is needed to get started.

  • KGGrades 1–3

    Tale-Bot Pro Screenless Coding Robot

    Tale-Bot Pro is a screen-free coding robot designed for preschool and early primary classrooms. Children choose a goal on the map, plan the path, then press the colourful command buttons on the robot to enter each step before pressing play to watch it run. A Clear button removes the last command, so mistakes become quick debugging practice. Beyond movement, the robot can draw with markers, sing, dance and play back short voice recordings, which makes it well suited to storytelling and cross-curricular activities. Colour-coded indicators help children follow where they are in a program, and sequences, loops and cause-and-effect are introduced through play. The box includes the robot, a double-sided map (interactive and blank), two washable markers, six accessories such as wings and arms, a challenge booklet, a configuration card, a USB-C cable and a user guide. The rechargeable 1500 mAh battery runs for four hours or more, and the body is made from durable, eco-friendly ABS.

  • KGGrades 1–3

    Tale-Bot Pro Classroom Set – 6 robots

    The Tale-Bot Pro Classroom Set brings six Tale-Bot Pro robots together so that a whole class can code at once in pairs or small groups. Each robot is programmed by pressing the coloured command buttons on its back, with no tablet or computer required, which keeps young learners focused on planning, testing and fixing their sequences. The robots can move, draw shapes, dance with six preset moves, sing and play back custom voice recordings of up to 30 seconds per command. They are compatible with standard LEGO bricks for decoration and storytelling, and the included interactive maps and activity cards link coding to language, math and storytelling challenges. The set is designed for collaborative stations and guided group activities. Each robot uses a rechargeable 1500 mAh battery that charges in about 2.5 hours and runs for four hours or more. An optional MatataCode app is available for teachers who want to extend activities further.

  • KGGrades 1–3

    Tale-Bot Pro Activity Box

    The Tale-Bot Pro Activity Box is an accessory that turns Tale-Bot Pro coding sessions into themed, cross-curricular lessons. Its maps use OID technology that the robot recognises, so as Tale-Bot Pro travels across them it gives real-time voice feedback, plays sounds or carries out actions when it passes over specific spots and stickers. The box contains 10 interactive maps designed for learning to code, together with a blank map and a wide selection of interactive stickers. The themes connect programming with science, English language arts, social studies, math, social-emotional learning and the arts. Because children can place objects, cards and stickers freely, they can also design their own scenes and coding challenges instead of only following ready-made ones. The Activity Box is made to be used with the Tale-Bot Pro robot, which is sold separately, and works well as a learning-centre resource in early years and lower primary classrooms.

  • KGGrades 1–3

    Tale-Bot Pro Integrated Learning System

    The Tale-Bot Pro Integrated Learning System combines the screen-free Tale-Bot Pro robot with MatataStudio's three Exploration Map sets, turning coding into a way to practise core school subjects. Children program the robot with its top buttons to travel across themed maps, and it responds with voice guidance, instant feedback and milestone celebrations. The bundle includes one Tale-Bot Pro and the Science, Mathematics and Social Studies & Literacy Exploration Maps. Each set contains three double-sided maps with six themes: science covers topics such as plant life, the butterfly life cycle, the solar system and animal classification; mathematics covers shapes, counting, coins and shopping; and social studies and literacy covers emotions, daily routines, the town, world travel and phonics. Aimed at children aged 3–9, the system builds early coding and computational thinking alongside counting, patterns, spatial reasoning, science awareness and understanding of communities. It suits kindergarten classrooms, learning centres and home use.

  • KGGrades 1–3

    Tale-Bot Pro Explorer Bundle

    The Tale-Bot Pro Explorer Bundle combines MatataStudio's Tale-Bot Pro screen-free coding robot with the TaleMap add-on. Children enter commands with the colourful buttons on top of the robot, then watch it walk, turn, draw, sing and play back recordings as it follows their program. TaleMap is a 6x6 definable OID interactive map. Used together with the MatataCode app for Tale-Bot Pro, it lets teachers and children assign their own sounds and meanings to the squares, creating an unlimited number of interactive maps and scenarios instead of relying only on printed themes. Aimed at children aged 3–9, the bundle supports movement-based coding, sequencing, problem-solving and storytelling, and helps build confidence in computational thinking. It works well in kindergarten classrooms, coding clubs, after-school programmes and at home.

  • KGGrades 1–3

    Tale-Bot Pro Activity Bundle

    The Tale-Bot Pro Activity Bundle combines the Tale-Bot Pro screen-free coding robot with the MatataStudio Activity Box. Young children program the robot with its top buttons, and on the interactive maps it gives voice guidance, instant feedback, error warnings and milestone celebrations. The Activity Box contains 5 double-sided interactive maps with 10 themes, 1 double-sided blank map, 98 interactive stickers, 42 activity cards, 32 command cards and 3 papercraft models. Together with the robot, these materials provide 42 structured activities plus open-ended play on custom maps built with the stickers and command cards. The bundle introduces commands, sequencing and logic while supporting science, language arts, social studies, maths, fine arts and social-emotional learning. It is designed for early learners and gives teachers and parents ready-to-use materials for guided coding sessions.

  • KGGrades 1–3

    Tale-Bot Junior Innovators Bundle

    The Tale-Bot Junior Innovators Bundle brings together the full range of Tale-Bot Pro learning materials in one package. At its centre is the Tale-Bot Pro, a screen-free robot that children program with the buttons on top to move, draw, sing and tell stories through physical play. The bundle includes one Tale-Bot Pro, the Activity Box (interactive maps, stickers, 42 activity cards and command cards), the TaleMap add-on for creating custom interactive maps, and the Science, Mathematics and Social Studies & Literacy Exploration Maps. Together these give children story maps, science investigations, number and pattern challenges and community-themed adventures. Designed for early learners in classrooms and homeschool settings, the bundle supports sequencing, logic and creative problem-solving while reinforcing science, maths, social studies and literacy. It is a convenient way to equip a learning corner with everything the Tale-Bot Pro system offers.

Need a full classroom or lab?

We build bundles for 24–30 students with storage and charging, and can install and train your teachers.

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